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Learning 3D Animation
Animators must have a keen understanding of motion, movement, and acting. It may surprise you that the best animators take acting lessons - this helps them understand how their own body moves, and makes it easier to transfer that understanding into believable animation.So, what does it take to be a 3D artist? Well, obviously, you must have an eye for art. Most people who begin learning how to do 3D have some kind of background in drawing and sketching. Indeed, it's not unheard of for 3D studios to hire artists who have no experience in 3D art, based solely on the strength of a pencil drawing portfolio. Sculptors, who were previously limited to animatronics and claymation to enter the realm of live-action art, also tend to have an easy time making the transition to 3D. Even though you probably haven't spent much time wondering about companies they make action figures, the answer might surprise you. In a world of high tech modeling and CAD programs, such figures are among the last holdouts of a most ancient art: realistic sculpture. Alex Orrelle is a London-born, Israeli-raised animator. He has studied animation at the Academy of Art College in San Francisco, where he directed a group project CG short called "Freeware". The short won the Alias|Wavefront student competition. Alex went on to work at Manex Visual Effects, as a character animator for the Matrix sequels. His current job is at Pixar, where he serves as both character animator and storyboard artist.
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Learning 3D Animation
Animators must have a keen understanding of motion, movement, and acting. It may surprise you that the best animators take acting lessons - this helps them understand how their own body moves, and makes it easier to transfer that understanding into believable animation.So, what does it take to be a 3D artist? Well, obviously, you must have an eye for art. Most people who begin learning how to do 3D have some kind of background in drawing and sketching. Indeed, it's not unheard of for 3D studios to hire artists who have no experience in 3D art, based solely on the strength of a pencil drawing portfolio. Sculptors, who were previously limited to animatronics and claymation to enter the realm of live-action art, also tend to have an easy time making the transition to 3D. Even though you probably haven't spent much time wondering about companies they make action figures, the answer might surprise you. In a world of high tech modeling and CAD programs, such figures are among the last holdouts of a most ancient art: realistic sculpture. Alex Orrelle is a London-born, Israeli-raised animator. He has studied animation at the Academy of Art College in San Francisco, where he directed a group project CG short called "Freeware". The short won the Alias|Wavefront student competition. Alex went on to work at Manex Visual Effects, as a character animator for the Matrix sequels. His current job is at Pixar, where he serves as both character animator and storyboard artist.
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